Tag / design thinking
A step-by-step guide with some key concepts explained*I believe that doing an affinity diagram exercise is more efficient in a physical space with teammates scribbling notes, thinking out loud and engaging in discussions. Therefore, unless Sketch provides the ability to share/edit a file with multiple people at once, I would suggest to use the template to digitally store written Post-it notes or to showcase the process/result somewhere (i.e portfolio).
At the end of this article, there is a link to download a Free Sketch Template to create a digital version of an affinity diagram with explanations 😎
What is an Affinity Diagram?In short, the affinity diagram shows the common issues, themes, and scope of the customer problems and needs in one place. By hierarchically grouping the data, or affinity notes that reveal the problems and needs, it acts as the voice of the customer and the issues become the basis for user requirements. With just a few tools, you can create a visual representati..
As more and more companies recognize the value of design thinking, the hiring surge within the design industry continues to gather speed. Over the last five years alone, some of the biggest names in tech have ramped up their recruiting efforts to nab more designers. IBM, for example, has increased its designer-to-developer hiring target from 1:72 to 1:8.
Designers are hot property, but what exactly are recruiters looking for? As engineering, design and development become increasingly intertwined, it seems that hiring managers are making a beeline for one type of designer in particular: the hybrid.
Hybrid designers, otherwise known as designer-developer unicorns, are not only masters of wireframing, user testing and visual design; they can also pack a punch in the programming department. For companies big and small, these kinds of designers are a major asset — and it’s not just about killing two birds with one stone.
Designers who can code are fast becoming the not-so-secret sauce for c..
It’s not about the UI. The dropdown was not the problem. A link-based system (which was not the interface but erroneously sent out to the media) was not the problem. A lack of a confirmation dialog wasn’t the problem.
Every single Monday morning quarterback of a designer has a solution for what happened that January morning in Hawai’i, solving the problem of an accidental missile alert in their own way. Confirmation dialogs! Sticking a post-it to the monitor edge broadcasting “DON’T CLICK THAT!” Better naming conventions! A massive design thinking exercise requiring 4,000 hours of contextual inquiry!
Much as the Academy Award for Best Picture fiasco of 2017 launched a hundred typography hot takes and Dribbbles, the Hawai’i missile warning of 2018 is leading every designer — and pretty much anyone else who’s seen a user interface and has an opinion — to tell us exactly how they would fix the problem with UI.
The erroneous text sent to Hawaii residents.
But it’s not the UI. And if we..
Learn how the Drawbackwards design thinking process serves as a systematic method for solving problems, unlocking millions (often billions) in ROI, and making a difference in your customers' lives.
The post The Drawbackwards Design Thinking Process appeared first on Design.org.
L’un des constats que dresse le groupe de travail Audacities, lancé par la Fing (éditeur d’InternetActu.net) et l’Iddri, est que le numérique ne rend pas tant que ça la ville réactive au doigt et à l’oeil. L’imaginaire de la ville « propre », smart, intelligente… n’est pas ce qu’on observe sur le terrain, expliquent Tatiana de Feraudy et Mathieu Saujot chercheurs à l’Iddri, Institut du développement durable et des relations internationales, Thierry Marcou et Marine Albarède responsables d’Audacities à la Fing.
En fait « plein d’acteurs sont venus agir sur le territoire de manière autonome ». La ville numérique n’est ni centralisée ni pilotée, comme on nous la vend trop souvent dans le concept de Smart City ou de Ville intelligente, au contraire. Si elle concentre un foisonnement d’innovations, force est de constater que l’acteur public, dans ce foisonnement, est devenu un acteur parmi d’autres. Et nombre de nouveaux acteurs ont des impacts sur les domaines traditionnellement réservés..
If you like this article, you probably want to sign up to be notified when my new book on Visual Thinking is out (in less than a month, I promise!) Also, there is discussion and some clarification on the Medium version of the post.
When I first heard about Design Thinking, I thought it was a clever rebranding effort by IDEO to charge twice as much for user-centered design. What can I say, I’m an old fart of a designer, and when I read about design thinking, I didn’t really see the big whup. And I wasn’t alone.
But over time I’ve discovered that the oft-parodied approach to Design Thinking — a lot of post-its and a lot of prototyping — works better than nearly any other approach to product and service innovation.
Do designers truly think in a different way?
The key is the word “thinking.” I want to make an argument that Design Thinking is a kind of thinking based on three key cognition theories:
Distributed Cognition Expertise Thinking Iterative World Modeling Let me break ea..
Photo by Aaron Burson The buzz over artificial intelligence (AI) has grown loud enough to penetrate the C-suites of organizations around the world, and for good reason. Investment in AI is growing and is increasingly coming from organizations outside the tech space. And AI success stories are becoming more numerous and diverse, from Amazon reaping operational efficiencies using its AI-powered Kiva warehouse robots, to GE keeping its industrial equipment running by leveraging AI for predictive maintenance.
While it’s clear that CEOs need to consider AI’s business implications, the technology’s nascence in business settings makes it less clear how to profitably employ it. Through a study of AI that included a survey of 3,073 executives and 160 case studies across 14 sectors and 10 countries, and through a separate digital research program, we have identified 10 key insights CEOs need to know to embark on a successful AI journey.
Don’t believe the hype: Not every business is using AI… y..
Class Write Up: Three Years of Learning Creative Founder is in many way the anti-foundations of interaction design.It has no interest in designing interfaces, or usability (except as a means to an end.) Yet it is the ultimate design class, using design methodologies to understand customers and buyers, and to speak value in their language, and to provide change in their lives.
Creative Founder was the first class I taught at CCA, when it was called Designer as Founder. I suggested teaching a startup class to the chair of the department because I believe designers should understand business. I suspected designers would resist taking a class that admitted it was teaching them business, but would flock to sexy start-up land. It’s been waitlisted every year, though no longer for the original reasons. It has developed the reputation of being ridiculously hard, and the class that gets you ready for thesis, and then for life.
Zhiyou and Jaime working the BMC. The first one was spring of 2014..
I teach a number of classes at CCA, including Creative Founder, Story and Play. One year I tried on teaching Foundations. I love the Sophomores, and the class went great, but I found myself a bit bored teaching core concepts yet again. I passed on teaching the class the next year in favor of some other “weirder” ones (like Play!). I want to write up my choices as I designed this class so that other teachers can use this as a resource. And someday I may return to this interesting problem, “How do we make interaction and UX designers?”
Here is the syllabus. The best part of it is, IMO, the deliverable checklist.
This is the prettified version, made by Bibiana Bauer Goals and Process When I committed to teaching this class, I had a lot of decisions to make. My Foundation class would be 15 weeks long, once a week, for six hours. This may feel like a lot of time, but it’s not, really, to teach the foundations of interaction design. I believe it’s not enough to teach “pure” interactive des..
„I first came into contact with design thinking when I needed an idea”, Itai Ben-Jacob explains. In 2015, he intended to explore one of innogy’s innovation focus areas, ‘urban mobility.’ Together with fellow innovation hub members he organized a series of design thinking workshops to wade through the expansive topic of urban concepts – one of them focusing on mobility: “We wanted to understand urban mobility – what does it actually entail? What type of business should we start?“
Itai Ben-Jacob and a colleague, a trained design thinking coach, prepared and facilitated the workshops. Participants came from different backgrounds – the team consisted of Innogy employees as well as external experts from mobility businesses, researchers, representatives of the municipality, and external start ups. Together, the participants attempted to work out the scope of “urban mobility”: “We tried to understand which blocks this topic consists of, and which problems lie within these blocks. For example..
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