Tag / software
CSA Images/Printstock Collection/Getty Images Eminent industry leaders worry that the biggest risk tied to artificial intelligence is the militaristic downfall of humanity. But there’s a smaller community of people committed to addressing two more tangible risks: AI created with harmful biases built into its core, and AI that does not reflect the diversity of the users it serves. I am proud to be part of the second group of concerned practitioners. And I would argue that not addressing the issues of bias and diversity could lead to a different kind of weaponized AI.
The good news is that AI is an opportunity to build technology with less human bias and built-in inequality than has been the case in previous innovations. But that will only happen if we expand AI talent pools and explicitly test AI-driven technologies for bias.
Eliminating Biases in AI: The People Technology inevitably reflects its creators in a myriad of ways, conscious and unconscious. The tech industry remains very m..
This is another “half baked” post. Hope it’s useful!
Personas have been around for a long time in marketing. Alan Cooper introduced personas and scenarios to interaction design to solve the problem of keeping the target user top-of-mind when creating software.
They often look like this:
But after reading Indi Young’s great article on the problem with demographics in personas, and influenced by my own research into fiction construction (in particular, the GMC) AND Laura and Kate’s provisional persona work, I’ve built a simple template I use in my teaching.
A provisional persona is your first theory about who the target user is, based on early research. Here is my rough template:
Who is this person? Name or code-name. (Names can carry stereotypes, as many studies have shown) Role: Product manager, student, mom, cashier, cook, trip planner. Goal and Motivation: I want this, because that. Conflict & Attempts: Why I can’t do it now? What stands in my way? What am I tryin..
A l’occasion de ses 10 ans, la Haute école d’art et de design de Genève organisait un étrange colloque convoquant designers, artistes, philosophes, théoriciens, cinéastes… pour tracer des « histoires d’un futur proche ». Une prospective aux frontières de la création et de la science. Parfois ébouriffante, parfois déconcertante. Retour sur une sélection de ces… narrations d’un futur qui est déjà là.
Qu’est-ce que le passé nous apprend sur le futur ? En quoi le futur nous confronte-t-il au passé ? Peut-on se situer quelque part sur la ligne du temps, entre le rewind et le forward, entre rembobiner et l’avance rapide ?
Avant, arrière C’est la question que posait l’architecte et théoricien Mark Wigley, co-auteur du livre et de l’exposition « Sommes-nous humains ? » (ainsi que d’un autre livre à paraître sur le sujet : Superhumanity). « Le design est une projection. Comme une pierre qu’on lance vers l’avenir. D’où l’importance de discuter, ici notamment, de ce qu’est l’avenir. » Mais, si..
Most potential users will want to try out the software or service before committing any time and money. Some products work great by just giving users a free trial, while other apps are best experienced with sample data already in place. Often this is where the age-old demo account comes into play. However, anyone who has ever implemented a demo account can attest to the problems associated. You know how things run on the Internet: Anyone can enter data (whether it makes sense or not to the product) and there is a good chance that the content added by anonymous users or bots could be offensive to others.
There is a popular image in the world of software which many young and inexperienced entrepreneurs are becoming infatuated with. It’s the idea that when you come up with an awesome idea, the highest peak to strive for — the ultimate goal — is getting in front of a venture capitalist and receiving a huge lump sum to propel your business to unimaginable heights and bring tremendous personal wealth. Well then, let’s explore what it really means to fund your business with equity capital.
As software designers or developers, you have the important task of ensuring that a program works the way it is supposed to while being efficient, user-friendly, and unique. After all the creativity that is poured into making a program work just right, it’s fair to say that a well-designed software program is a work of art. From a legal perspective, a software program is a complex work that includes both functional and artistic elements.
I’ve been publishing fully formed essays lately, and I thought I’d pause to share a half-baked idea, to invite my readers to help bake it.
Recently I published A Unified Theory for the Design of Just About Anything. I’m working through a longer piece on applying this to software/web, and while I was writing about Context, I realized a Context Canvas would be a useful tool.
Canvases are living documents you place on the wall of your team workplace to create a shared context. They are amended and updated as the team knowledge grows.
Below is a second draft of a Context Canvas for Product Design and Management. it’s been through one iteration after and early test.
If you use it, please leave a comment on how it worked for you!
Most days, your goal as a developer is to design, develop and program awesome software. However, part of the job is also finding new clients, and you don’t want to be caught off guard by unexpected legal documents that come up while you’re establishing new clients.
The most common legal document you will be asked to sign when working on a website or app is a non-disclosure agreement (NDA). If you’re not sure whether to sign an NDA as a developer, this article will guide you to make an educated decision.
The post Non-Disclosure Agreements For Developers: What To Know Before You Sign appeared first on Smashing Magazine.
A few years back I was obsessed with the question of why some companies rocked at one thing, and sucked at another. How could Amazon be so good at Information Architecture & Interaction Design, and yet so bad at Graphic Design (and Apple software the opposite: pretty and pretty unusable.) I mean, they could afford hire endless numbers of designers, right?
Around the same time I was studying a lot of Game Design theory, and I came across MDA, a theory of how game design works. MDA is a theory about the emergent nature of game play. It says when you combine game MECHANICS (shoot something, collect coins, jump over something, open a locked door, etc) the combination becomes DYNAMICS (sidescroller, boss battle, etc) which then is experienced by a player as a type of fun, or AESTHETICS (Fellowship, Challenge, Fantasy etc.)
I also was reading up on Loops and Arcs, which are ways to organize game play. That’s when I realized MDA was missing architecture. Which led to asking what else was mi..
The way people consume information is constantly evolving. As web designers and developers, we keep up with all of the different screen shapes and sizes, learning to create beautiful, flexible software. Yet most of the available tools still don’t reflect the nature and diversity of the platform we’re building for: the browser.
When I was making my first responsive website in 2012, I quickly realized how inefficient and time-consuming the constant browser window resizing was. I had just moved from Estonia to Australia, and with a newborn, time was very much a precious resource.
The post Meet XRespond Testing Tool: Let’s Make Building Responsive Websites Simpler appeared first on Smashing Magazine.