Tag / ui
Over the years of being a web developer with a focus on accessibility, I have mostly dealt with widely-adopted, standardized UI components, well supported by assistive technologies (AT). For these types of widgets, there are concise ARIA authoring practices as well as great tools like axe-core that can be used to test web components for accessibility issues. Creating less common widgets, especially those that have no widely-adopted conventions for user interaction can be very tricky.
(This is a sponsored post.) Designers of all types constantly face issues with the structure of their designs. One of the easiest ways to control the structure of a layout and to achieve a consistent and organized design is to apply a grid system. A grid is like invisible glue that holds a design together. Even when elements are physically separated from each other, something invisible connects them together. While grids and layout systems are a part of the heritage of design, they’re still relevant in this multiscreen world we live in.
I have some things I need to get off my chest. This is a ramble, but I’m in too much pain to tidy it up. If it’s too rambly, go to the final section about naming names at least, please.
Not Here was written in 2014, the year of #YesAllWomen. I might call it the moment I “woke” up, but like nested nightmares in which you wake up just to find yourself in another nightmare, I keep waking up and it doesn’t look to be stopping soon.
Shortly after I wrote Not Here, I wrote “Tweaking the Moral UI” for A List Apart. I went through rounds and rounds with my editor. If we were going to write this for a very male developer-heavy audience, we were going to have an article that was airtight. The only time I’ve come even close to that degree of editing was when I wrote for a peer-reviewed journal and a panel tore apart every sentence. For the Moral UI, every sentence got torn apart twice.
Potentially angering men is a dangerous business if you are a woman.
A woman’s worst nightmare? That’s prett..
User interface design has changed dramatically in the last few years, as traditional computers have ceded dominance to smaller screens, including tablets, mobile phones, smartwatches and more.
As the craft has evolved, so has its toolset; and from one app to rule them all — looking at you, Photoshop! — we have gotten to a point where it seems like a new contender among UI design tools crops up every month. And I have to admit that many of the new UI design tools look pretty good and promising.
The post Why I Switched To Sketch For UI Design (And Never Looked Back) appeared first on Smashing Magazine.
picture from unsplashEncore trop souvent, l’UX (User eXperience)est assimilée à l’UI (User Interface). Je vous ai déjà perdu ? Pour expliquer clairement cette confusion, je dirais qu’assimiler l’UX à l’UI reviendrait à penser que l’expérience utilisateur se limite au fait de surfer sur un site au design agréable pour accéder à de l’information.
L’UI, c’est ce qui fait le lien entre l’humain et la machine, c’est en quelque sorte le produit fini présenté à l’internaute. C’est ce produit abouti qui va lui permettre de naviguer aisément sur votre site web, sans lui demander trop d’effort.
Les différences entre UX et UI DesignLes réflexions sur l’interface utilisateur font l’objet de nombreuses études : quelles typographies utiliser ? Comment organiser l’information pour rendre le site le plus intuitif possible ? Bref, l’UI se résume à l’organisation des éléments (graphiques et textuels) pour proposer un site attrayant. Mais pour qu’une expérience utilisateur soit agréable, tr..
By Dan Maccarone & Sarah Doody“If I were to just see you blind, I’d think ‘Cute kid, next.’”
That’s how Emily Rees, Director of Talent at The Stem, described how she normally would have reacted to Dan as a candidate for an information architect position when his resume landed on her desk in May of 1999.
On paper, Dan had zero professional design training or experience and neither his B.A. in English and performing arts nor his M.S. in journalism stood out as typical qualifications for what she looked for to fill that role.
“But you were referred by someone high up in the organization, so that’s what got you the interview,” says Rees. “Otherwise, you didn’t fit what I was looking for. You got the job because of the interview.”
Rees isn’t wrong in her thinking — not then and not now as she still hires roles in the world of user experience. But as we started exploring how organizations hire UX professionals, the problem arose: what should you look for and why does that differ depending on..
By Dan Maccarone & Sarah DoodyThis is the third article in a 3 part series about the state of the UX ecosystem. To start at the beginning, read this article.
Let’s get the hard part out of the way. Not everyone is cut out to work in User Experience (UX). That’s not a dig at anyone. Most of us aren’t cut out to be dentists, developers, or defensive linebackers. For those that excel at UX, it starts with seeing the world through a problem solving lens and a need to keep improving on the solutions we’ve already found.
We currently live in a world where UX is trendy and a lot of people want to break into it. “It’s sort of like when people hopped onto being HTML Developers,” says Jessica Sciorra, a veteran recruiter who works for VSA Partners in New York City. “They found that writing that stuff could make them a lot of money. It’s similar to any hot topic field. People get into it because it sounds sexy and it’s involved in new products.”
Part of the problem is that there’s still confusion..
You make great observations, Jonas, about UI/UX and the various other names used to describe design work. The frustration you describe really resonates.
Your discussion about design being one thing also rings true. I believe that the emerging idea (over the past half century) that design should revolve around human-centeredness has given designers a worthy banner to rally around and has been a major factor in unifying design as a discipline. This focus has given us principles of design that make sense whether talking about urban design, architecture, industrial design, service design, digital design, or many other types of design. I love that we can now talk about design as a thing across such a broad range of specialties and industries.
On the other hand, I strongly believe that although design is one unified thing, it is not carried out as a single skill. The design of any type of product or service requires distinct skills across a spectrum that covers:
strategic design: focused on ..
The word design is used in so many ways that you begin to wonder if it has any useful meaning at all. All of these may be regarded as acts of design:
Laying out a magazine adMaking an engineering plan for a suspension bridgeUsing A/B testing to improve user response to a websitePlotting an elaborate trapWireframing user interactions for a mobile appCreating the graphical look and feel of a mobile appPlanning the features of a product that solves a perceived user problemCollecting user feedback on a product or servicePreparing architectural plans for a beautiful buildingPreparing architectural plans for an ugly buildingSince folks refer to any and all of these examples (and many more) as “design,” the term design could be regarded as just a great big basket that holds many things that have no clear relationship to one another, except for the fact that someone, somewhere calls them design.
Why do people know what an engineer is, but not what a designer is?As a discipline, engineering is ..