Tag / ux
My model of Interaction Design, or if you prefer, product design. Or even UX design. We can also discuss this diagram instead of discussing UX Design as a term.
I blame Alan Cooper. This time. In a moment of pique (or boredom, or if he’s like me, procrastination) he tweeted,
There is no such thing as UX design.
— Alan Cooper (@MrAlanCooper) May 4, 2018
“There is no such things as UX Design.” Please, for his sake and mine, do NOT reply. He apologized for it the next day.
I would like to apologize to all of my followers for my tweet yesterday about “UX design.” 1
— Alan Cooper (@MrAlanCooper) May 4, 2018
My issue with the debate that ensued is: I don’t think it’s a useful or even interesting conversation to have. Ok, UX doesn’t exist.
Ok, UX does exist.
People are designing digital products that live in a larger ecosystem, and according to Sturgeon’s law, 95% of them suck at it. Instead of discussing what to call it, let’s move on to making less suck.
Kate Rutter Leads a Comparator Research Discussion
or, Competitive Research the Creative Founder Way For a long time, I’ve been disappointed by competitive research approaches. Most strike me as a bunch of bumbling around and seeing what you see… sometimes you write it down in a spreadsheet. Designers fixate on widgets, product managers take screenshot of pricing pages — without a diagnostics framework, it‘s haphazard and sub-optimal. I knew important things were being missed.
Over the years, I’d developed my own tricks for understanding the competitive landscape, but I wasn’t doing much better. It took co-teaching with Kate Rutter to show me the grand picture.
Kate uses The Molecule as a framing model for startup success. This was developed at LUXr, the first Lean UX firm, founded with janice fraser.
Learn more here https://www.slideshare.net/intelleto/luxralnlean
The molecule acts as a guide to answer three questions for your startup: who are your customers, what problem are they ..
Editors Note: This is an excerpt from InVision’s Enterprise Design Sprints Handbook, which highlights the methodology behind successful design operations.
The original design-sprint format popularized by the Google Ventures team has been interpreted by some as a one-size-fits-all model. This was never the intention, and it’s definitely not the case for enterprise-level projects. Although UX, design and product teams have adapted sprints to find new applications for its prototyping value, it can’t be used in every situation.
Below are some situations in which a design sprint is not useful for enterprises. (It’s worth noting that this list is specific to enterprises. In some startups or small innovation groups, a design sprint might be the appropriate tool in these situations.)
For small iterative changes to an existing feature(s) If you have an established product and you’re making small iterative updates, a design sprint is going to be too much tool. Rather, use one of the many exer..
I was five the first time I went to vote, excited for a field trip with my dad that conflicted with bed time. The polling place was a school gym. The room echoed with the clunk of machine levers as each vote was cast, and I munched on brownies from the bake sale set up in the lobby. That visit, which was repeated each election throughout my childhood, made it statistically far more likely that I would become a regular voter myself. Many people aren’t exposed to the voting process at a young age, and millions never make it to the polls.
Whitney Quesenbery and Dana Chisnell, co-founders of The Center for Civic Design, are focused on those people: where they fall off the voter journey, and how to get them back on. So they’ve set out to bring UX strategies to the myriad systems of local, state, and federal election offices, using human centered design thinking to shepherd citizens through the registration process to the moment they mark their choice on the ballot.
Chisnell and Quesenber..
The median salary for UX professionals is $95,000, according to the just-released UXPA Salary Survey. The survey is conducted every few years and shows both the progress and evolution of UX industry careers.
Results of the 2018 survey indicate:
A greater number of professionals entering the field. More representation outside of the U.S. An increase in jobs in the Southeast and Pacific Northwest. More UX professionals holding senior-level, supervisory roles. A closing of gender-based salary gaps. UX salaries by role A variety of different UX professions were represented, and respondents were able to select multiple titles. “User researcher” was the most popular job title: it was selected by more than half of respondents (56%).
Overall, job titles that include “manager” (department or team) appear to have the highest median salary ($130,500).
This is followed closely by instructional designers. Product managers, technical writers, and technical analysts follow, after a significant de..
Summary: Significant changes in a web page can remain unnoticed when they lack strong cues, due to the limitations of human attention.
In usability testing, we often observe users who overlook a change on the screen that the designers thought would be obvious and highly noticeable. As always in usability, if you worked on a design, then you know what to look for, where to look for it, when it will appear, and what it means . So yes, it’s obvious to you and you wouldn’t miss the appearance of an important message or data object when you review your own design. But users often do. Why? Because of change blindness, which is a million-year old fact of human (and protohuman) perception, and not likely to go away any time soon.
So what is change blindness? In Alfred Hitchcock’s Psycho , one of the most famous movies of all time, detective Arbogast looks at Norman Bates’ house projected on a dark cloudless sky. The camera moves back to the detective’s face, and follows him as he starts wal..
Summary: All members of an Agile team, regardless of design skills, can contribute to the design of a product or feature during the development process.
If you're working in an Agile environment, you already know that it's not easy for UX and there is a lot to get done in a short amount of time. Sometimes, you may be lucky enough to have multiple UX professionals on your team, but other times you're flying solo . If you find yourself dreading your UX to-do list, consider bringing other members of your development team into your design process . Doing so not only will lighten your workload, but it will also introduce multiple perspectives and ease further collaboration processes (for example, if you need signoff from other departments).
In this article, I discuss three go-to collaborative activities I like to use with Agile teams to brainstorm design ideas: 6-up 1-up, whiteboard session, and telephone. These activities foster ideation , collaboration, and involvement w..
A step-by-step guide with some key concepts explained*I believe that doing an affinity diagram exercise is more efficient in a physical space with teammates scribbling notes, thinking out loud and engaging in discussions. Therefore, unless Sketch provides the ability to share/edit a file with multiple people at once, I would suggest to use the template to digitally store written Post-it notes or to showcase the process/result somewhere (i.e portfolio).
At the end of this article, there is a link to download a Free Sketch Template to create a digital version of an affinity diagram with explanations 😎
What is an Affinity Diagram?In short, the affinity diagram shows the common issues, themes, and scope of the customer problems and needs in one place. By hierarchically grouping the data, or affinity notes that reveal the problems and needs, it acts as the voice of the customer and the issues become the basis for user requirements. With just a few tools, you can create a visual representati..
The discovery phase in web design can help you create products and services that your users really need. Here’s why you need to take it seriouslyCreating websites that people want to use requires an intense amount of research. To truly understand the people who will be using your products and services is the main current of user experience design.
Oriol Beda quipped in UX Collective that “research is still seen as a magic wand that is only waved when problems arise”.
If you don’t know who your audience is, how can you ever expect to design something suited to their wants and needs? The answer is you won’t. You’ll end up with a half-baked product that nobody will want to use. For a better design process, research should be a primary tool for answering problems and not a fall back for when things go awry.
So, what steps can UX/UI designers take to ensure that they’re creating successful work? When it comes to web design, one of the most important steps is the discovery phase.
In this pos..