Tag / ux
Design doesn’t scale as cleanly as engineering. It’s not enough that each element and page is consistent with each other — the much bigger challenge lies in keeping the sum of the parts intact, too. And accomplishing that with a lot of designers involved in the same project.
If you’re working in a growing startup or a large corporation, you probably know the issues that come with this: The big-picture falls from view easily as everyone is focusing on the details they are responsible for, and conceptions about the vision of the design might be interpreted differently, too. What we need is a set of best practices to remove this friction and make the process smoother. A strategy to scale design without hurting it.
The post UX At Scale 2017: Free Webinars To Get Scaling Design Right appeared first on Smashing Magazine.
Analytics, l’âge de la maturité ? Dans son dernier rapport , McKinsey examine comment les analytics avancés offrent des leviers inédits et un avantage compétitif aux organisation les plus rapides.
Aujourd’hui, 50% des CEO interrogés se déclarent garants du sujet analytics.
Le cabinet de conseil en stratégie livre 9 insights aux CEO :
Si les analytics recèlent des promesses d’opportunités et de disruption, peu de leaders sont capables d’expliquer comment En fait seule une minorité de CEO est capable de répondre à la question “Où voulons nous être dans 5 ans grâce aux analytics avancés ?”. Parallèlement certaines sociétés avancées ont dépassé le stade de l’accumulation, s’ouvrent au partage de données et même aux pooling de Data au sein de consortium au niveau industriel ou vertical.
D’autres organisations conçoivent des produits enrichis de Data analytics ou offrent maintenant leurs données premium encapsulées dans des services enrichis comme ces fabricants de moteurs de Jets qui v..
London-based industrial designer Benjamin Hubert isn’t interested in becoming ‘a design poster boy’. In 2015, his eponymous studio – once furniture-led and now rebranded as Layer – turned its attention to experience-driven, innovative design for the physical and digital worlds. Instead of creating the ‘next best chair’, its sights are trained on disrupting markets and affecting design change.
We sat down with the firebrand designer, to discuss his foray into men’s grooming...
W*: The prototypes for Offset, your contemporary shaving accessories collection, were unveiled last month. How have they been received?
Benjamin Hubert: Really well. It’s a smaller project than we normally take on, but it felt like the right time to do it. There has been a return to a kind of ritualistic tradition around beauty and facial care, and there has been a huge boom in traditional shaving.
Tell us about Follicle & Limb, your hair-care collaborators.
They’re a little bit underground at the moment – they..
Most travellers make last-minute decisions, even though they spend significant time researching things to do before embarking on their trip. Finding a hotel and flight is relatively easy, but when it comes to tours and activities, the problem is that late or last-minute bookings are not always available.
And if they are available, the process of making a purchase online is often hard. The mobile experience can also be limited because many websites are slow or their booking process is long and complex.
The post Removing Friction In UX: Last-Minute Travel Planning And Activity Booking (A Case Study) appeared first on Smashing Magazine.
Class Write Up: Three Years of Learning Creative Founder is in many way the anti-foundations of interaction design.It has no interest in designing interfaces, or usability (except as a means to an end.) Yet it is the ultimate design class, using design methodologies to understand customers and buyers, and to speak value in their language, and to provide change in their lives.
Creative Founder was the first class I taught at CCA, when it was called Designer as Founder. I suggested teaching a startup class to the chair of the department because I believe designers should understand business. I suspected designers would resist taking a class that admitted it was teaching them business, but would flock to sexy start-up land. It’s been waitlisted every year, though no longer for the original reasons. It has developed the reputation of being ridiculously hard, and the class that gets you ready for thesis, and then for life.
Zhiyou and Jaime working the BMC. The first one was spring of 2014..
If great design can imbue customers with trust, why are designers so removed from product management and the larger business strategy? As a VP of UX with an MBA, I strive to bring both worlds together to create a new model in which user experience and design align with overall business strategy and company vision to drive increased revenue and customer engagement.
As the Internet became commercially viable, “first to market” generally prevailed as a dominant corporate strategy. However, as technology has become more open and reusable, product differentiation is now a proven strategic blueprint. This tectonic shift has been a boon for the design discipline. Consequently, design has gotten the proverbial “seat at the table” and is now expected to be a driving, strategic function.
The post UX Meets MBA: What Happens When A Designer Goes To Business School appeared first on Smashing Magazine.
UX design hasn't been the same since Sketch arrived on the scene. The app has delivered a robust design platform with a refreshing, simple user interface. A good product on its own, it achieved critical success by being extended with community plugins.
The open nature of the Sketch plugin system means that anyone can identify a need, write a plugin and share it with the community. A major barrier is stopping those eager to take part: Designers and front-end developers must learn how to write a plugin. Unfortunately, Objective-C is difficult to learn!
The post How To Create A Sketch Plugin With Front-End Technologies appeared first on Smashing Magazine.
I teach a number of classes at CCA, including Creative Founder, Story and Play. One year I tried on teaching Foundations. I love the Sophomores, and the class went great, but I found myself a bit bored teaching core concepts yet again. I passed on teaching the class the next year in favor of some other “weirder” ones (like Play!). I want to write up my choices as I designed this class so that other teachers can use this as a resource. And someday I may return to this interesting problem, “How do we make interaction and UX designers?”
Here is the syllabus. The best part of it is, IMO, the deliverable checklist.
This is the prettified version, made by Bibiana Bauer Goals and Process When I committed to teaching this class, I had a lot of decisions to make. My Foundation class would be 15 weeks long, once a week, for six hours. This may feel like a lot of time, but it’s not, really, to teach the foundations of interaction design. I believe it’s not enough to teach “pure” interactive des..
Creating good user experiences for apps inside messaging platforms poses a relatively new design challenge. When moving from desktop web to mobile interfaces, developers have had to rethink interaction design to work around a constrained screen size, a new set of input gestures and unreliable network connections.
Like our tiny touchscreens, messaging platforms also shake up the types of input that apps can accept, change designers’ canvas size, and demand a different set of assumptions about how users communicate.
The post Friendly, Frictionless Work: Best Practices For Enterprise Messaging UX, From Slack appeared first on Smashing Magazine.
If you're like me, then being persuaded requires a scientific approach and concrete examples. And that's exactly what this article does. It explains how gamification can work by showing the relationship between gamification, UX design and BJ Fogg's modern persuasion phenomenon, "mass interpersonal persuasion." And it has a lot of practical gamification examples that you can apply to your own products for more engaging experiences.
Today, virtually all companies (except for special ones like Basecamp) have to grow non-stop. Why? Well, that's simply how the capitalist engine works. Investors pour money into startups, banks loan money to entrepreneurs, employees accept stock options instead of cash, all in the hope of the company growing much bigger.
The post The Surprising Relationship Between Gamification And Modern Persuasion appeared first on Smashing Magazine.